SLEIGHT - Nerve Wracking Espionage Party Game

Roles: Solo Artist, Game Designer

SLEIGHT is a couch multiplayer party game within a detective noir setting, where one player tries to steal a precious red jewel, while the other has to stop that from happening. Using various tools in the level, as well as situational awareness and maybe a bit of trickery, the game happens as much on the screen as in between the players minds.

I was the solo artist/tech artist in this game, from concepts to final asset implementation. The game follows a noir visual style for both flair and functionality, as the game relies on misdirection, so a grayscale image provides a better play experience.

The game is currently under development for Switch, XBOX, PS4 and PC, and is slated to be released in 2020. The full release will have online play, as well as a single player campaign mode chronicling the rivalry between the detective and the jewel thief. A playable demo is currently available on Steam, containing the first multiplayer level in the game.